Colony 7 is an arcade shooter game by Taito Corporation released in 1981 that is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Taito's own Space Invaders and Atari's Missile Command.
The main innovation of Colony 7 was its extended weaponry arsenal. This gave the player the choice to change between several different weapons, with each one needing to be purchased separately as microtransactions through the arcade coin slot.
1 Player Start 1
2 Players Start 2
Coin 1 5
P1 Up UP
P1 Down DOWN
P1 Left LEFT
P1 Right RIGHT
P1 Button 1 LCONTROL or Mouse B1
P1 Button 2 LALT or Mouse B3
P1 Button 3 SPACE or Mouse B2
Colony 7 is a single screen arcade shooter where you, the player is in charge of defence of the colony. There is a shield that protects the settlement's power generators that is under constant attack from 'Jarvian' alien invaders. There are two pulse cannons that can be used to shoot down the Jarvians, but an innovation of the time is that you can buy additional weapons for extra credits. The player has at his disposal a range of more powerful weapons that can be set off for a limited amount of times per game. A Mega-Blaster can be set off that destroys everything within its radius using up fuel reserves on the ground and a once per game 'Eradicator' that destroys every alien on screen.
The game mixes the play style of a conventional fixed screen shooter with that of Missile Command since your pulse cannons can be taken out, rendering you defenceless.
May 15, 2019 Subject:
Like Missile Command? You'll like this.
Kind of a cross between Missile Command and Atlantis (which was kind of an MC clone itself), Colony 7 is the kind of good arcade fun you could only get in the early '80s. I like the fact that it's challenging but not so much that beginners can't pick it up easily.